Vibration and Reputation are two specific player attributes which enable players to access more locations and information. Each of these attributes affects how the world of Azoria and all the inhabitants interact with players. Who will help you or where you can go will be determined by the path and choices a player makes.
Reputation[]
Reputation is the influence the Player has with the NPCs, the Races, or different groups of people. The choices taken by a player to help or harm others will affect their reputation.
Helping a particular being, race or faction may raise your reputation with them but may come at a cost. Helping one over another may raise reputation with one but could lower that score with another. The choices a player takes has consequences on how they progress, and how easy or difficult completing certain tasks, Quests or Achievements may be.
Vibration[]
Unlike Reputation, which defines the relationship between the Player with other NPCs and factions, Vibration is the energetic signature that each and every player has on their own.
Vibration exists on a spectrum, ranging from a low vibration synonymous with fear, anger, and selfishness to high vibration that includes balance, spirituality, and selflessness. It is determined by the positive or negative actions the Player takes. Players who wish to gain access to highly spiritual or sacred locations may find that serving in kindness and defeating enemies within Azoria will help them progress. However, players will find that accessing other locations that are controlled by more dominating or self-serving beings will require that they lower their vibration through selfish and self-deterministic acts in order to gain access to locations and items.