The following is a summary of equipment:
- Multiple types of Equipment can be found in Azoria
- Quimmels
- Power Gloves
- Armor
- Rings
- Amulets
- Almost every of item (with few exceptions), have
- Rarities
- Tiers
- Base Stats
- Modifiers
- A score (value)
- Rarities are Common, Rare, Epic and Legendary. The higher the rarity, the higher the number of modifiers equipment can have, and with a higher value.
- Common items have only one modifier, with 25% of the maximum modifier value;
- Rare ones have two modifiers with 50%,
- Epic have 4 with 75%
- Legendary have 5 with the whole value.
- Tiers range from 0 to 2 in the first instalment of the game, increasing the base stats of equipment.
- Quimmel components have Physical and Energetic Damage
- Armor have Physical and Energetic Defence and Resistance
- Power Gloves have Physical and Energetic Damage
- The tier of an item also defines the minimum level required for the character to equip it.
- Equipment can be found on the map while exploring, in Chests, as rewards from Quests, dropped by enemies or traded with merchants.
- Equipment found in the game has a Score value, which gives an overall idea of how powerful the item is, based on the Base Stats and Modifiers it has. Each Attribute has a different Score based on how useful and powerful it is, for example Physical Damage has 2 Score per PD point, Critical Chance has 1, Health has 1.5 etc.
Quimmel (Modular Weapon and Tool)[]
Overview[]
The Quimmel is the main weapon and tool used within the game. The Quimmel is composed of three components:
- Link : The only physical piece of this modular weapon is the Link, a physical component used to hold a Quimmel.
- Core: Inside of every Link is a Core, which resonates with you and you only.
- Top and Bottom portions of the Quimmel are energetic components which are summoned and appear on a Link when in combat or used as a tool.
All three components are essential for the Quimmel to function with the top being equipped for combat (either Ranged if the player equips a Crystal Holder or melee if a Blade is chosen) and bottom component required for counter balancing the weight of the weapon. In other situations, the bottom component of the Quimmel may serve as a tool such as a lever, which gives the player additional ways to use their Quimmel.
Charging the Quimmel for Additional Power and Abilities[]
All three components of the Quimmel may also be equipped with a crystal to charge those components giving the player more spells they can equip for gameplay.
Using a Quimmel[]
The various components for the top and bottom of the Quimmel are freely interchangeable.
Each component can inflict Physical Damage and/or Energetic Damage; some rare components can also have a bit of Pure Damage, which ignores the enemy Armor.
When a certain component can have both PD and ED, the total amount will be the same as any other component of the same Tier (before applying randomization of Base Stats). For Tier 0 Blades for example, the range of PD or ED is 10-15, a physical-only blade is going to have between 10 and 15 PD, an energetic-only one is going to have between 10 and 15 ED.
Based on those numbers, different versions of the same component can be found, with different ratios between PD and ED. A Blade with 7.5 - 11.25 PD and 2.5 - 3.75 ED (3:1 Ratio), one with 5. 75 - 7.5 PD and 5 - 7.5 ED (1:1) or a 1:3 Ratio.
The Ratio also defines the amount and type of Scaling of a component; a component only having PD will scale 100% on Strength, one with 1:1 ratio will scale 50% on Strength and 50% on Wisdom etc. The Scaling will be shown using letters: F (0%), C (25%), B (50%), A (75%), S (100%).
Not every component will be found in every version, some are only Physical, some are only Energetic.
Tier 0 Blades
1:0 | 3:1 | 1:1 | 1:3 | 0:1 | |
Base Physical Damage | 10 - 15 | 7.5 - 11.25 | 5 - 7.5 | 2.5 - 3.75 | 0 - 0 |
Base Energetic Damage | 0 - 0 | 2.5 - 3.75 | 5 - 7.5 | 7.5 - 11.25 | 10 - 15 |
Scaling (Strength - Wisdom) | 100% - 0% | 75% - 25% | 50% - 50% | 25% - 75% | 0% - 100% |
Power Gloves[]
Power Gloves work similarly to other equipment, with rarities, tiers and modifiers. Gloves also give 2 more slots to equip Crystals, with unique spells.
Based on the Tier, Gloves can have different amounts of Physical and Energetic Damage, and also Crystal Capacity, which increases the amount of charges any equipped Crystal has. Just like Quimmel components, they have different ratios between PD and ED, and the Base Stats are randomly generated based on a range.
Armor and Accessories[]
Players are not only able to equip offensive equipment, but also defensive ones, as well as accessories to improve their character even more.
There are 4 Armor Pieces, the Head, the Chest, Legs and Feet. Each piece has a base Physical and/or Energetic Armor, as well as Resistance. Armor have Tiers, Rarities and Modifiers just like other equipment.
Accessories are divided into 2 categories
- Jewels: which have 4 slots to equip items and follow the same mechanics as other equipment
- 1 slot to equip a bracelet
- 1 slot to equip a necklace / amulet
- 2 slots to equip rings
- Artefacts: which have multiple slots and have unique passive bonuses